It all starts with a young man, who holds the position of
first officer on a civilian merchant ship, working for his home nation, of the
Order of Chaladon. This young officer finds himself in the middle of a savage
pirate raid on his own ship, and has to hold out while waiting for assistance.
Out of nowhere, a group of Chaladon Ships appear out of the clouds and make
short work of the pirate vessels, performing incredible tactical manoeuvres,
while working as a unit to assault the bandit raiders.
Following the skirmish, the young man meets with the
commander of the ships, Commodore Salvadore, and the two strike up conversation
about the battle. Salvadore tells our hero that the Order could use someone like
him, and informs him that if he sells his own ship, and any salvage that the
pirates leave behind, he could afford his own military vessel, and tell him to
meet him at the docks, back in Garla, the trade port city on the coast.
Purchasing his own ship, and gathering a crew, our hero
enlists in the Order’s Military, and is sent off to join a garrison at a remote
outpost, on the border of the Fjord Baronies. After arriving, he finds the
outpost is quiet, and actually in a form of peace between the two fleets who
are supposed to be contesting it. Striking up a quick friendship with one of
the “enemy” captains, they all learn about each other’s cultures, and how they
aren’t so different in the grand scale of the world they live in. However things
take a turn for the worse after one of the Baronies’ higher up officers finds
out about this unofficial truce. Sending a new Commodore to lead an attack,
both sides have no choice but to fight it out and try and survive. A moderate
skirmish ensues, and in the midst of it all, our hero’s Pyramidion Vanguard
rams the Commodore’s Command Mobula, and both ships tumble to the ground. After
a small ground contest, our hero and his crew are captured and set to be
executed on the spot by the Commodore. None other than our hero’s new found
friend is ordered to commit the act. In a spur of treason he chooses to shoot
the Commodore, and the friends unite once more, taking out the remainder of the
“loyalists”.
Following this act of rebellion, the remainder of the crews
decide to embark on a life of privateering, and take up a post working with the
Mercantile Guild. A series of adventures follow, with all the action one could
expect from air combat, wanderlust and all the shenanigans implied therein.
A few years pass and his ever growing fleet becomes rather famous,
or infamous to some. News emerges that a supposed inventor apparently has the
means to cure the “Red Death”. Located in an old civilian outpost deep in the
Burren, our hero is assigned to escort the task force sent to retrieve him.
Arriving at the location, other empires appear to have heard the same news, and
have sent their own respective task force which creates tension among the
ranks. The last empire delegation to arrive is the Chaledonians, who spark the
conflict, causing a massive free-for-all with each task force trying to find
the man they are looking for while keeping the other nations from doing the
same. Our hero ends up finding the inventor, convinces him to trust him, and in
the heat of it all, leaves the other nations to fight it out, escaping with the
majority of his own fleet.
On the return journey to the Mercantile Capitol, our hero
decides that an “Official” release of the cure would not be beneficial. The
Guild would most likely prioritise its own people, and slow the general release
down. Even more likely, the Guild would use the fact that they have the cure,
to increase their own power in an immoral turn. Our hero is convinced to take
the inventor to an Old World facility, where he can manufacture the cure, and
distribute it to the common people. Upon arrival, it emerges that the inventor
is a member of an Old World group of fanatics, who manufactured the Red Death,
among other atrocities, in order to purge the human race who they believed were
not worthy of living on the earth, after destroying much of the earth in the
Great War. The fanatics populate the old facility, which is hidden underground
and is heavily fortified. Once they arrive, the inventor intends rather not to
cure the disease, but release it in its full form, which will wipe out the
human race as they know it. After they find this out, the protagonists group
succeeds in overpowering the forces in the facility, but upon contact with his
fleet outside, the rest of the nations have arrived in force, and waging a full
scale battle outside with the defending forces. The forces, numbering close to
a thousand ships against our hero’s two dozen plus the defending garrison, are
engaging in a free for all, which lasts several hours, during which a parley
between the nations is established to combat the fanatics incoming
reinforcement fleet, with numbers to rival the combined nations forces. An even
larger battle wages on, while our hero destroys the weaponized disease. After
succeeding, our hero slips away while the combined nations finish off the
fanatic fleet, and discover for themselves the true purpose of the facility.
A few weeks later, a peace summit is underway, as each
nation realizes none of them possess enough military force after the battle to
continue a war. Our hero abruptly joins the meeting, uninvited, and after a
heated discussion with the assorted leaders, an uneasy peace is established,
and our hero leaves to rebuild his forces, and dedicate himself to finding and
destroying the horrors from the old world. He forms the “Sons of Icarus” who
dedicate themselves to unearthing the wonders from the old world, and
protecting the new world from the old.