Sunday, 20 September 2015

Excerpt from my latest writing project.

It all starts with a young man, who holds the position of first officer on a civilian merchant ship, working for his home nation, of the Order of Chaladon. This young officer finds himself in the middle of a savage pirate raid on his own ship, and has to hold out while waiting for assistance. Out of nowhere, a group of Chaladon Ships appear out of the clouds and make short work of the pirate vessels, performing incredible tactical manoeuvres, while working as a unit to assault the bandit raiders.
Following the skirmish, the young man meets with the commander of the ships, Commodore Salvadore, and the two strike up conversation about the battle. Salvadore tells our hero that the Order could use someone like him, and informs him that if he sells his own ship, and any salvage that the pirates leave behind, he could afford his own military vessel, and tell him to meet him at the docks, back in Garla, the trade port city on the coast.
Purchasing his own ship, and gathering a crew, our hero enlists in the Order’s Military, and is sent off to join a garrison at a remote outpost, on the border of the Fjord Baronies. After arriving, he finds the outpost is quiet, and actually in a form of peace between the two fleets who are supposed to be contesting it. Striking up a quick friendship with one of the “enemy” captains, they all learn about each other’s cultures, and how they aren’t so different in the grand scale of the world they live in. However things take a turn for the worse after one of the Baronies’ higher up officers finds out about this unofficial truce. Sending a new Commodore to lead an attack, both sides have no choice but to fight it out and try and survive. A moderate skirmish ensues, and in the midst of it all, our hero’s Pyramidion Vanguard rams the Commodore’s Command Mobula, and both ships tumble to the ground. After a small ground contest, our hero and his crew are captured and set to be executed on the spot by the Commodore. None other than our hero’s new found friend is ordered to commit the act. In a spur of treason he chooses to shoot the Commodore, and the friends unite once more, taking out the remainder of the “loyalists”.
Following this act of rebellion, the remainder of the crews decide to embark on a life of privateering, and take up a post working with the Mercantile Guild. A series of adventures follow, with all the action one could expect from air combat, wanderlust and all the shenanigans implied therein.
A few years pass and his ever growing fleet becomes rather famous, or infamous to some. News emerges that a supposed inventor apparently has the means to cure the “Red Death”. Located in an old civilian outpost deep in the Burren, our hero is assigned to escort the task force sent to retrieve him. Arriving at the location, other empires appear to have heard the same news, and have sent their own respective task force which creates tension among the ranks. The last empire delegation to arrive is the Chaledonians, who spark the conflict, causing a massive free-for-all with each task force trying to find the man they are looking for while keeping the other nations from doing the same. Our hero ends up finding the inventor, convinces him to trust him, and in the heat of it all, leaves the other nations to fight it out, escaping with the majority of his own fleet.
On the return journey to the Mercantile Capitol, our hero decides that an “Official” release of the cure would not be beneficial. The Guild would most likely prioritise its own people, and slow the general release down. Even more likely, the Guild would use the fact that they have the cure, to increase their own power in an immoral turn. Our hero is convinced to take the inventor to an Old World facility, where he can manufacture the cure, and distribute it to the common people. Upon arrival, it emerges that the inventor is a member of an Old World group of fanatics, who manufactured the Red Death, among other atrocities, in order to purge the human race who they believed were not worthy of living on the earth, after destroying much of the earth in the Great War. The fanatics populate the old facility, which is hidden underground and is heavily fortified. Once they arrive, the inventor intends rather not to cure the disease, but release it in its full form, which will wipe out the human race as they know it. After they find this out, the protagonists group succeeds in overpowering the forces in the facility, but upon contact with his fleet outside, the rest of the nations have arrived in force, and waging a full scale battle outside with the defending forces. The forces, numbering close to a thousand ships against our hero’s two dozen plus the defending garrison, are engaging in a free for all, which lasts several hours, during which a parley between the nations is established to combat the fanatics incoming reinforcement fleet, with numbers to rival the combined nations forces. An even larger battle wages on, while our hero destroys the weaponized disease. After succeeding, our hero slips away while the combined nations finish off the fanatic fleet, and discover for themselves the true purpose of the facility.


A few weeks later, a peace summit is underway, as each nation realizes none of them possess enough military force after the battle to continue a war. Our hero abruptly joins the meeting, uninvited, and after a heated discussion with the assorted leaders, an uneasy peace is established, and our hero leaves to rebuild his forces, and dedicate himself to finding and destroying the horrors from the old world. He forms the “Sons of Icarus” who dedicate themselves to unearthing the wonders from the old world, and protecting the new world from the old.